Sports Logo Design

For our New Media Tools class with Joe, we were asked to recreate a sports logo. I ended up choosing one of the most attractive in my opinion; the Chicago Blackhawks. I love the bold, solid colours on this logo. This is the Original I started with outlining the White area of the head, then moved onto the black outline, and then moved onto the face. I did each of these on their own layer.

This image will later be scaled down to 8×11.

After outlining the face, I began to do the feathers. After I outlined that I stopped. I am a bit stuck because I cant remember what happens next. There is a thick line in the hair of the logo. Now I figured I could either continue to use the pen tool and just outline the line since it is so thick, or, I could use the line tool and make the pixels high so it matches the thickness. The only issue I had with using the line tool, was that I didnt know how to curve it. With each issue I come across, I just spend time figuring it out on my own or turn to Google and Youtube for some answers and tutorials.

Getting back into the Logo, i figured out what I was forgetting to do. I continued to outline the rest of the image. Once I knew I had everything outlined, I moved the original over to get each colour correct because at this point I figured I was ready to fill in the outlines. When I got to the feathers on the back of the head I had a lot of issues. I didnt outline each feather and the lines individually and properly so when I went to fill in certain spots, it would fill inthe entire feather.All I did to fix this issue was re-outline one of the feathers, and then change the layering of the paths.  After filling in each layer and moving things around I finally finished the Chicago Blackhawks Logo. I must say I am very pleased.(Original on the right)

UI Principles & Techniques

Principle #1: Simplicity

When creating a User interface, you want to make sure it is a simple to use as possible. Using simple terms that the user will understand, short-keys and shortcuts are also useful and simple. The Interface should always be consistent, clear, and lucid.

Three techniques that help to support the simplicity principle are Consistency, navigation within the screen, and don’t create busy interfaces..

A great example of this principle and these techniques would be the screen of an iPhone. As an owner, the iPhone is extremely easy to use; it is clear, organized and consistent

Principle #2: Feedback

Alarms, alerts and notifications are great ways for the interface to inform the use of any changes. When a phone battery is low, the interface will light up, or even a notification will pop up to inform the user.

 Three techniques that help to support feedback are Word your messages and labels effectively, explaining the rules, and consistency.

An example of feedback would be the home page of the popular social network website Facebook. On the main page you can see all of your notifications for friend requests, current and up and coming birthdays, event invitations, and much more. Everything is clear and either highlighted in colour, or bold text. If you are every unsure of what the notification is for, you can hover the mouse over the image and text will pop up explaining what the alert is for and where it will take you once you click.

Principle #3: Reuse

With ease and clarity, external and internal components of the interface will be reusable. All behaviours should be consistent as well as the functions and purpose. When the rules do not have to be explained more than once, and the need to rethink steps, and go backwards is eradicated, the interface is reusable.

Three techniques that help to support the Reuse principle are to expect your users to make mistakes, navigation between major interfaces, and your design must be intuitable.

On Twitter, we see people reusing the interface on a daily basis. Many users are using the website hourly, and most by the minute. With its clarity, a the user can easily navigate between the home page, which is where they read people’s updates; and their personal page where they can read their own updates. Once you are taught how to use this interface, you do not have to be taught again, especially since the design doesn’t change after each visit.

Principle #4: Structure
The structure of the UID should be easy to navigate and well organized. The design should keep all related functions together and those that are un-related separate from one another in order to keep things well organized and simple to use.

Techniques of UID that support The Structure Principle:

  • Human to Artifact
  • Grouping functions effectively
  • Navigation between user interface settings

The Apple iPod is the most commonly used MP3 player world wide. The iPod is a perfect example of how functions are grouped effectively. Immediately once the device is turned on it gives a list of options to choose from.

    • Music
    • Videos
    • Photos
    • Podcasts
    • Extras
    • Settings
    • Shuffle songs
    • Now playing

    Under each of these options gives you a variation to effectively navigate your iPod. The play and pause bottom are on the same side, the fast forward and rewind buttons allow you to change songs, also the circular dial allows you to navigate through your all your songs, the menu settings and control the volume settings.

    Principle #5: Visibility

    Everything should be easy to read and viewable for the user to effectively navigate through physically and logically. The combination use of illuminated lights, colors, icons and numbers helps the user easily build a mental map of how the device works and operates.

    Techniques of UID that support The Visibility Principle:

    • Group objects effectively
    • Don’t use busy interfaces
    • Visually appealing interface

    A good example of how simple and easy to navigate a user interface would be in a video game. The interface I’ve decided to use is Call Of Duty: Modern Warfare 3. As you can see this interface is very simple and easy to navigate in the top left you have UAV map that indicates your teammates and enemies, also the design of the map. The bottom left corner tells you what team is leading using score. There are icons that tell you the names of teammates highlighted in green and enemies in red, also in the bottom right hand corner what weapon you are using, also indicates how many grenades you have and specialty grenades(flash bang, smoke bomb etc.), ammo and any special perks. Directly in front of you are indication icons that tell you what locations to capture or plant a bomb by using letters A,B and C also which of those locations you are to defend from enemies.

    Principle #6: Tolerance

    The Tolerance principle of UID allows for the user to correct mistakes or errors. Programs that follow this principle gives the user the ability to undo or redo any mistakes or changes that are made by the user, which means that nothing is set in stone giving the user full control of the possible outcomes.

    Techniques of UID that support the Tolerance Principle:

    • Proper use of color
    • Expect mistakes
    • Set project standards

    A good example of a program that uses the Tolerance Principle effectively is Adobe Illustrator. On the left hand corner you have a variation of tools that give you many different options to effectively design or recreate media, by shaping, bending, angling and coloring the areas needed to create your design. The most effective and most commonly used tool in illustrator is the pen tool, which gives you most options when recreating or creating new art work. Also if you unsatisfied with a part of of your design, as you can see under the Edit option you can undo or redo, your last move or mistake and if you want to save time you can use keyboard shortcuts to maximize your time as you can see also in the drop down menu, it tells what keys can be used to use enact that option or feature.

Textures

NATURAL TEXTURES

Hair, Skin & Food

MAN MADE TEXTURES

Walls, Cement & Paint

MOrlock Adventures

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MOrlock Adventures, a set on Flickr.

On a VERY cold day in the city of Toronto, Jaleel, Jarret and I ventured out downtown for an adventure we were somewhat prepared for. We started the day in our homes, and met up downtown at Dundas Square. From there we headed off to capture photos of the items Andrew had listed for us. The list is as follows:

– Photo of yourself when they wake up in the morning of your adventure
– Group photo of all members in your group on the subway
– 2 photos of advertisements inside the subway car
– 2 photos of warning signs on the subway platform
– Get off at St. Andrews
– Photo of two group members getting a transfer
– Photo of the art on the sidewalk at King street and Emily
-Photo of all members at a street car shelter ( with advertisement in background)
-photo of Java’s Daily Specials street board ( west of Spadina on Queen south side )
– Photo of the Portland and Queen street signs
– Photo of the storefront of NewYork Subway ( try it out if you want no subs allowed )
– photo of the Gandhi sign ( hungry the best Roti in Toronto ! )
-10 photos of Graffiti
– Photo of the storefront Silver Snail
– Photo of a flyer from inside the Silver Snail
Photo of the ‘robots’ on the wall at Active surplus
Photo of some product one of your group members paid for from Active Surplus
– Photo of a member buying something from a street vendor on Queen Street ( and Soho )
– Photo of the Black Bull patio ( bonus if everyone is enjoying a beer )
– Photo of a Member walking with a Now or EYE news paper
– Photo of the Black Market signage
-Don’t be a “stranger” store front ( bonus South side of Queen )
– Photo of the much music SUV out of the building
-Store front of UMBRA ( check it out if you want )
– Photo of everyone getting on the Subway at Osgood
– Photo of each member reading the Now or EYE paper on the subway
– Photo of someone’s business card on a subway seat
– Photo of everyone saying bye
– Photo of yourself before you hit the bed that night

I didnt get every single item on the list, but I did split most of the shots with my partners. I was glad to see one of my Fav shops on the list, Friendly Stranger. I was a little shocked Andrew knew about it too. It was a good day, simply because I love Downtown Toronto, I just wish Andrew gave us this assignment during the Spring or Summer 🙂

Nadine : A Self Portrait

For Photography class with Michael Visser, we were asked to take a self-portrait photo. Of course we could simply hold the camera to our face and there you have it; but Michael wanted us to show our hobbies and interests in the photo as well. Now this time we could simply stand in a mirror and take a photo of myself doing my hobbies, photography, but of course no Professor would make an assignment that simple. We had to take our photos into Photoshop, play with them and see what we can do the enhance them. For my self-portrait I combined three photos to show my interests and hobbies, and who I am as a person/photographer. The first photo is one I took of myself outside on a swing. This is to represent my interest for outdoors, and having fun. The second photo is one I took of my ‘work station’: my laptop, my phone, pens, pencils and my sketch book. the last photo I integrated into my self-portrait is one I took of the clouds. This represents my love for landscape, nature, and the sky itself. I think of myself as a  hard-working, free-spirited person. My head is constantly in the clouds filled with ideas, visions, and day dreams that I try to express through my art work.

Audi R8 Webpage

For my NEW MEDIA DESIGN course in the DMA program, our first assignment is to create a mock-up page for the Audi R8. This mock-up is to be done in a way that we would present to a client. This is the first time I have every created a webpage using photoshop. I have a blog but I was always just using the shitty templates that Blogger had to offer. For my first time I must say I’m getting the hang of it pretty well.

I made many changes when working on the Audi page and contemplated many different styles and ideas. I forgot to take a screen shot BEFORE I made this change. But, here is the change. Before this look, I had the “Behind the Wheel” and its mini description on the right hand side. I didn’t like the imbalance between that, the img of the car and the top menu so I moved it.

Im still working on my page. I decided to completely change my layout. With this one above I had an idea to have the menu on the left and when the mouse scrolls over, the line would pop out and go back when the mouse is not over it. I didnt like the way the photo blended into the background so I chose a new image and layout. This is what I am currently working with.

Watercolours

Art Research – James Paterson

The inspiration for this sketch came from James Paterson and his random thoughts. I consider myself to be very random, and it often shows when I have a piece of paper and writing utensil in hand. This time around I was listening to some rap music, and had the thoughts of a young man in mind. I was really trying to stay true to James’ techniques, attitude, and and overall look.

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